Enhance user experience for ticket vending machine - Product Service Design

Data-Driven Solution I Experience & Accessibility Design I User Research

Overview

German commuters face frustration and delays due to the complex, inefficient ticket vending machines currently in use. My challenge was to create a streamlined, user-friendly solution that improves the interface, simplifies navigation, and enhances usability, with a strong focus on accessibility and inclusivity. Without these improvements, incorrect judgments could be made, potentially making the community unsafe for its users.

Key deliverables

  • Field research report

  • Process flow map

  • Rapid Wireframes

  • High-Fidelity Mockups

  • Usability test plan

  • Low-fi Mockups

  • Interactive Prototype

Methods

  • Contextual Research

  • Data Gathering and Analysis

  • Exploratory Research

  • Journey Mapping and Blueprint

  • Process Flow

  • Rapid Prototyping

  • Test and Evaluation

My Role

Sole Product Designer

Team

Catherine Klaus - PM

Duration

3 Months

Impact Made

  • 40% reduction in time for task completion

  • According to the survey results obtained from both the old and new designs, a slight increase was observed in the System Usability Score (SUS) which improved from 53 to 74


Let's Begin …

Impact Made

  • 40% reduction in time for task completion

  • According to the survey results obtained from both the old and new designs, a slight increase was observed in the System Usability Score (SUS) which improved from 53 to 74


Let's Begin …

DISCOVERY

Design Process

I adopted a problem-solving approach and utilized the principles of design thinking linear method to gain a better understanding of the user behaviour, question preconceptions, reformulate the problem and discover valuable insights, strategies, and solutions.

01. EMPATHISE

1.1 Contextual Inquiry and Usability Testing

I adopted a problem-solving approach and utilized the principles of design thinking linear method to gain a better understanding of the user behaviour, question preconceptions, reformulate the problem and discover valuable insights, strategies, and solutions.


User Interviews: 19 planned and 59 guerilla
  • Who is the user, their needs, goals, motivations, behaviours, frustrations?

  • At what time does the user use the machine?

  • What are the user’s travel habits?


Usability Test : 30 Users
  • How do they operate the machine?

  • Are there any points of friction and what are those?

  • What does the user think and do at every step while interacting?

  • How long does it take to perform each task on an average?


On-field Survey: Rating with 34 commuters
  • How does the user feel about their experience interaction with the machine, if they’ve used it before?

1.1 Contextual Inquiry and Usability Testing

I gathered the data obtained from the contextual inquiries and survey and organized it using Excel to facilitate the compilation of generative and evaluative research insights. This enabled me to derive quantitative findings.

1.3 What did commuters say in Deutschland? - Marco Level Research

02. DEFINE

Content

Content

Content

Content

03. IDEATE

Content

04. PROTOTYPE

Content

To help users differentiate between the departure and destination fields, it is necessary to increase the prominence of the destination field, as users are currently struggling to distinguish between the two fields


The conflicting styles of the CTAs are causing confusion among users, and there is a need to improve the hierarchy to provide greater clarity


*I was tasked with focusing on Interaction and Usability Experience, while the client’s team handled UI Design, including branding colours, components, and fonts.

Content

05. TEST

Content

Observations

  • All seven users were able to successfully complete all six task flows

  • Once users became acquainted with the interface, their interactions during the second task were faster and more comfortable

Potential Future Opportunity

Due to limited bandwidth, the stakeholder team has decided to prioritise additional features for inclusion in the second phase. Such as:

  • New payment method, allowing users to make contactless digital payments

  • Additionally, users can now use both their travel card and credit card for payments in situations where the travel card has insufficient funds

  • Contactless payment options. ETC

Results and Key Takeaways

Impact Made

  • 40% reduction in time for task completion

  • According to the survey results obtained from both the old and new designs, a slight increase was observed in the System Usability Score (SUS) which improved from 53 to 74


My Reflections and Key Learnings

  • Creating designs that cater to accessibility and diverse user groups - A one-size-fits-all approach is not appropriate
  • Incorporate user feedback & observations obtained from remote and field usability tests
  • Conduct contextual inquiries and guerrilla interviews with users in real-life settings
  • Be adaptable and strive to comprehend the reasons behind the success or failure of a design

Impact Made

  • 40% reduction in time for task completion

  • According to the survey results obtained from both the old and new designs, a slight increase was observed in the System Usability Score (SUS) which improved from 53 to 74


My Reflections and Key Learnings

  • Creating designs that cater to accessibility and diverse user groups - A one-size-fits-all approach is not appropriate
  • Incorporate user feedback & observations obtained from remote and field usability tests
  • Conduct contextual inquiries and guerrilla interviews with users in real-life settings
  • Be adaptable and strive to comprehend the reasons behind the success or failure of a design

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collaboration or an idea you may have

Let's talk about a project,
collaboration or an idea you may have

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